1. Copy all data of this project (gdjingle.wav and png file with a logo) to your project's directory.
2. Copy "gdlogo" imagebank entry to your project and make sure it displays GD logo image.
3. Copy GDSplash scene and make sure it is first scene of your project, otherwise it won't act as splash!
4. Edit (in your project) GDsplash's scene variable SceneAfterSplash as to contain name of whatever scene is supposed to show after splash is over.
Jingle was composed by me and both jingle and this project is released under Public domain as to allows this splash to be used in commercial games as well. This project serves also as sort of "template" if you are wondering how to do custom splash screen.
P.S. I'd be very grateful if this would be pinned and crossposted (and of course translated) into French forum.
C++ and C are like a sea. You can easily get lost in it.
Mst wrds cn b stll rd vn f y rmv ll vwls.