Ask here your questions to get help using GDevelop.
By Daisdarg
#44478 Not a question, but temporarily solution for those, who have problems with unicode characters.

There may be typos in text so, excuse me.

It might be a little complicated to use, but... duh, I'm to tierd, just leave it here.
Hope that thing will work -_____-"

Updated
Attachments
(95.21 KiB) Downloaded 263 times
Last edited by Daisdarg on Sun 24 Aug 2014, 21:25, edited 3 times in total.
User avatar
By erdo
#44484
Daisdarg wrote:Not a question, but temporarily solution for those, who have problems with unicode characters.

There may be typos in text so, excuse me.

It might be a little complicated to use, but... duh, I'm to tierd, just leave it here.
Hope that thing will work -_____-"


Cool, I was thinking something like it ;)
By Daisdarg
#44528
komencanto wrote:Thanks! Interesting solution. :) Might be really time consuming to convert every letter in a sprite. I hope there is some program to do it. ;)


Well, you can make a monospace font on one sheet and than cut it into sprites through Convert Image -> Decompose spritesheet in Game Develop. I'm not a fan of monospace fonts, they look not so neat, so I made my fonts in more hemorrhoid way.

Also, I figured out how to drastically improve tags system. Like tag with container, for ex. {color=red} or {delay=3} instead of that crap {[speed0]}
I just need cycles. Cycles... Cycles... x__________x
User avatar
By Darkhog
#44569 That's a good one, but I feel it'd be better if it would be an extension. Not only sprite fonts may bypass unicode limitations of GD games, but you can do all sorts of cool things with them, like gradients, outlines, shadows, etc.
User avatar
By Lou FoxyBun
#59231 I know it's been a while this topic hadn't any reply or anything but I was wondering if you could make so all the text appears at once instead of it "writing" the letters?