Make player not shifting when collision with physic behavior

I created game with physic behavior, When the player collision enemy ( object collision other object ), the player move shifted. How to make player is not move when collision. ( i make with physic behavior ).

I’m not sure what you’re trying to say, but if I’m right, you want your player to die on collision. You can add the stop/replace scene event on the condition that the player dies. Maybe if you clarify I can help you more.