Link project files crash

C:\Users\LUCASH~1\AppData\Local\Temp/GDTemporaries/GD0x1d4d9460RuntimeObjectFile.o:GD0x11a8e760SourceFile.cpp:(.text+0x0): multiple definition of `GDCppCode0x6050e60(RuntimeScene&)’

C:\Users\LUCASH~1\AppData\Local\Temp/GDTemporaries/GD0x1d4d9540RuntimeObjectFile.o:GD0x11a8e6f0SourceFile.cpp:(.text+0x0): first defined here

C:\Users\LUCASH~1\AppData\Local\Temp/GDTemporaries/GD0x1d4d9460RuntimeObjectFile.o:GD0x11a8e760SourceFile.cpp:(.text+0x0): multiple definition of `GDCppCode0x6050e60(RuntimeScene&)’

C:\Users\LUCASH~1\AppData\Local\Temp/GDTemporaries/GD0x1d4d9540RuntimeObjectFile.o:GD0x11a8e6f0SourceFile.cpp:(.text+0x0): first defined here

C:\Users\LUCASH~1\AppData\Local\Temp/GDTemporaries/GD0x1d4d92c0RuntimeObjectFile.o:GD0x11cfe0d8SourceFile.cpp:(.text+0x0): multiple definition of `GDCppCode0x6050e60(RuntimeScene&)’

C:\Users\LUCASH~1\AppData\Local\Temp/GDTemporaries/GD0x1d4d9540RuntimeObjectFile.o:GD0x11a8e6f0SourceFile.cpp:(.text+0x0): first defined here

C:/Program Files (x86)/GDevelop/CppPlatform/MinGW32/bin/ld.exe: C:\Users\LUCASH~1\AppData\Local\Temp/GDTemporaries/GD0x1d4d9540RuntimeObjectFile.o: bad reloc address 0x0 in section `.ctors’

collect2.exe: error: ld returned 1 exit status

Help??? When i try to compile, crashes

Can you send us your project file and resources ?

I already fixed it :smiley:

How ?

I deleted a copy of a scene

I have this same problem.

I copied some scenes and changed them and I’m getting the same “multiple definition error” and have no idea what to do. I can’t delete the “copies”, because I’ve changed them drastically. I also get this error for scenes that were not created through copying. Any ideas as to what’s causing this?

Interestingly, I tried compiling an older version of my game (which had no custom font) and it worked. Adding a custom font to this older version resulted in it not being able to compile, with an identical error message to my current version (which also has the same custom font).