Compilation errors and runtime termination on 4.0.96

I’m getting these somewhat randomly during gameplay.


Also on compilation, windows GDevelop 4.0.96 says that it could not complete mingwm10.dll, BuiltinExternalLayouts and C++ sources. Any idea how to fix this on my end?

Ey !

i’m back in business too since 2/3 days, i’ve worked exclusively on assets last months…

i’m facing the same problem !!! And it’s realy really… Out of control to me.

When i’m compiling to exe file :

When i lunch the compiled exe : Particles are buggeg, and almost half of the sprites are missing, + like you random cract after few seconds.
Did you find a solution ?