I decided few months ago to encourage the community to make an open community project to show capabilities of Game Develop.
Since we didn't get too far sadly, but I keep working on a project in my free time and I'm really would like to make it happen not only as a GD user, hobbyist, also as a gamer.
The "project" I'm working on is a space game that I always wanted to play but despite the many great space games out there, I always felt one or more features is missing from them. Maybe some of them has great economy simulation but lack of combat, others have great combat system but lack of customization features, upgrades, weapons and others are great in all way but simply the actual content is few, the universe is boring feel empty, gameplay is too short, repetitive after some time. My idea is basically a GTA sort of game in space. A top down, action sandbox space game with some rpg and rts elements where the player can not only fly ships, and jump sector to sector, but also can walk around inside ships, explore stations, surface of planets, manage and upgrade ships, crew members, ship systems, weapons, discover new technologies, places and who knows what else. I know it going to be a huge project but in my opinion the best if someone not only want to make a game but also want to play it and this is the game I want to play. I know that on my own I can't complete this project at least not in such quality and scale as I wish, so to encourage the community to join I'm going to share information here about the project regularly and also share the most recent project files with all media.
The project is shared under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. The license is subject to change but for now, I don't let anyone to use the project files and share it in any ways. I would like to let anyone to do anything with the project as long the changes (and I mean the actual project files with changes) are shared, but to do so I have to find the right license to force people to do so. In the meantime, if anybody would like to join the development can share modified project files ONLY in this forum topic but not outside this forum topic and website. This topic can also be used to share ideas, suggestions, start discussions about the project and report bugs. If the project gain enough attention and contribution from the community, I'm more than happy to change the license to be more "open community project" friendly.
If you going to work on something, please let us know in this topic to avoid more people working on the same thing accidentally.
Most recent version of project can be downloaded from here:
https://drive.google.com/folderview?id= ... sp=sharing
Please note, most media you see in the project is only place holder, not representing the final style and quality of the game.
With the project files you can find a readme text file where I try to explain how things works in case you wish to add custom content and I also try to do my best in the comments. If you have any question please feel free to ask. Also you can find a release_note text fie where I just mention what features added in which version and what have been or have to be fixed. Recently only v0.06 is mentioned as this is the first documented version of the project.
Recent state of the project:
-player movement can be controlled by wasd and mouse to look
-player walk forward-backward,sidle left and right animation
-player can enter ships and stations and walk around
-player can fly ships (ships can be controlled using wasd)
-player can dock on stations using ships and ship transporter
-player can undock from station using ships or station transporter
-objects can be selected by right mouse button to interact with them, for now only ships, stations, transporters, doors and com objects are set
-collision between player, ship_interior, wall tiles and ships on board of stations
Known bugs (related to bad logic in events and not to Game Develop itself):
-when docked on station we can still select (invisible) objects on different (hidden) layers (FIXED)
Next features/content to be worked on by my self:
-GUI system to replace keyboard actions with mouse to interact with objects
-path finding to be able to control player and ship also with mouse.
-check distance between player and selected object
Next features/content to be worked on by others:
Please let us know in this topic if you do work on something