Key to Nowhere - App published!

Well, I’ve finished the game menus, and now I am working on the game level design.

It’s a project to try indiegogo… it is a turn based strategy.
The menu is ready:

http://youtu.be/ok2IMz_uhyQ

This menu would be not possible without the help of:
-Lizard-13
-Victor
-Darkhog

  • 4ian
    … and all forum members.

Thank you, though I don’t remember what I helped you with :wink:. And the menu looks awesome.

Please credit GDevelop in the game (it isn’t needed by any means, but will help spread the word about it - and if your game turns out to be next indie hit, it’ll bring many users to GD, isn’t it what we all want?)

Yes, maybe you did not helped me directly, but I’ve used one or more of your solutions.

Ok. GDevelop is already credited in the intro(fade in and fade out ) logos. The idea is to publish as an indie game, Be sure. I am almost finishing a “playable” scene. The final art and sprites are hard work.

Looks good! What kind of game are you making?

I think it’s point&click, though I’m not sure. Art is stellar though.

Sorry for the late response. Working, and working…

Well, yes… it’s a strategy-puzzle (point and click)game. For now, I am preparing a “minigame”, with only one chapter to try an indie crowdfunding. If it goes on… following the screenplay, we have more six chapters.

  • Menu, ok.
  • Character sprites, ok.
  • Logic, mechanics, gameplay, ok.
  • objects, props… working.

Some making of images… There are five rooms in the first chapter, the first and second ones are done!

This is the level design test: It’s working fine! No bugs up to now.

  • Now I need to create the other 4 rooms conecting to global variables. Easy job, but lot of work.
  • Save and Load working fine too!

A video test: First room actions and character move to another room.
http://youtu.be/FGfJqxlcBCM

Images:


Hi folks!
We are almost finishing the game( the first chapter for crowdfunding )!

We’ve published an “alpha” release at: http://rizomatico.org/games/keytonowhere/

  • Some objetcs and sprites are to be completed;
  • Cinematics are to be completed;
  • Audio, sound are to be completed;

Hope you enjoy up to now!!
P.S: Save and load are disabled.

ease credit GDevelop in the game (it isn’t needed by any means, but will help spread the word about it - and if your game turns out to be next indie hit, it’ll bring many users to GD, isn’t it what we

Yes, the credit is there; in the intro, with fade in and fade out.

meikal33 is a bot who/which has just copied Darkhog previous message. :laughing:

Some screenshots with new updates:






uptated at: rizomatico.org/games/keytonowhere/

New updates today.

  • actions feedbacks
  • more game info along gameplay
  • transition screens
  • menus fixes
  • droid movement entering rooms
  • no negative variables
  • total alignement fixed

Now creating some cinematics, some variable values to increase or decrease difficulty…
Soom we go to beta!

Hi folks!

Today we reach the Beta !
Some sounds were included and a statistic ending screen.
We are almost there!

Awesome! Really need to add these screenshots to the games created with GD on GDevelop website :slight_smile:

1 Like

Hey! It would be nice.
Now we reached RC1. So if you try to play, we have some improvements.

  • More feedback messages
  • Values colors to help indentify then
  • Gurps rules ( dice roll system ) to calculate percentage. Yes, I love Gurps and Fallout!

Added to the website! :smiley:

Good job again, the game is very nice :slight_smile:

Hey!! Thanks a lot.

It’s an honor for me, and, of course, you are helping me to promote the game.

Well! We are now at GameJolt, with the game published( the RC1 version ); so we can have some feedbacks.
I ask you to enter there and play, vote, rate, comment.

http://gamejolt.com/games/other/key-to-nowhere/59974/

This is very important for us, so we can go on with all possible feedbacks.
Thanks to you all, and to Gdevelop!

Hi folks!
We’ve started our IndieGoGo campaign!!! Yes! Please, help us spreading the link.

https://www.indiegogo.com/projects/key-to-nowhere/x/2577529#/story