If you want to help me out click here: https://gelo.itch.io/heavens-tea-party?secret=JvcafitGDT4zchkcvRGFNYS07I
I hope I can get some feedback!
ddabrahim wrote:I was keep shooting those red dudes but after x levels not only the character but even I dropped out
Otherwise I like the art but the levels just empty and feels repetitive after a while.
Regarding bugs, not sure few things:
When you press multiple keys like A+W or D+W I find the movement of the character bugged, but maybe it done by purpose.
When my character is about to drop out and the red bar just become even more red the feathers seems to no longer decrease the bar but again, I'm not sure what the bar and the feathers are for (maybe I lost my wings and I try to get it back feather by feather )
Items sometime created outside the wall (?) so I can't get to them..
Things I don't like:
The GUI sometime cover the enemy and I notice only when got shot
Direction of movement and shot is controlled by the same keys (but then if it would be controlled by different keys maybe it would be too easy so not sure how it would be better).
The shot of the enemy seems to follow me even if I try to avoid it
ddabrahim wrote:No, I didn't experience any frame drops and not disappearing doors.
I have experienced items appear outside the map only twice out of 10+
Regarding the bullets, when the bullets are created, you could store the target (player) X and Y position inside an object variable then move each bullet toward the X and Y position stored inside the object variable. This way, I believe each bullet should move toward their own target position independently.
ddabrahim wrote:I have just noticed a bug. The enemy bullets seems to stop if I kill the enemy that shot the bullet or maybe it happening because you move the bullet only if the number of enemy > 0 or something. Not so sure because in case of multiple enemies I never know which one going to shoot so the only way I can reproduce it if I kill them all except one, and I wait until it shoot a bullet then I kill it and it makes the bullet stop.
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