I wanted to share the current project I'm working now for MegaconHN 2017, If you want to know more about the convention check out their FB page: https://www.facebook.com/megaconhn/
This will be a 2 month project for a small commercial game and I want to use the forum as devlog showing the progress until the convention date (November 11).
Here's the idea in a nutshell:
- - Genre: Rogue-like
- - Theme: Modern/Technological
- - Platform: Windows x64
- - Core Game Mechanic: Absorb mobs powers and mix them (Like Kirby)
- - Other Features: Quasi Procedural generation for maps (3rd version of one that I have been working on), puzzles
- - Graphic Style: Pixel Art
- - Music Style: Chiptune
- - Game Design, Development and visual art: Gelo
- - Sound Design: Nicole Marie
If you want to contribute to the game and you can match or do better pixel art, animations and have time to deliver in 2 moths feel free to contact me.
The Progress so far
Visual Key for the Electric Power
Absorbing Mobs Mechanic: Electric Power [ Early Stage ]
The Project was started on August 21st
Closing the Post
I have been doing almost daily updates on social media and will try to keep that here in the forum so keep checking back to see the progress at end it will be only 2 moths
On November 12th I'll share the pics of the convention too so the ones that followed till the end can see the reaction of the people at the event
You can post feedback but keep in mind that it's a short game made in a short period of time by 2 persons so if it's out of that scope I won't take into account that feedback.
Disclaimer: I haven't cancelled Human Piñata coming soon to steam but it will take more time until I can release it because we are still looking for financial support to deliver it. we are presenting it to investors in October