ddabrahim wrote:I like the combat this way a lot better but I'm not sure if the JKLI keys are the best. It would be more comfortable with the arrow keys in my opinion.
The boss fight seemed fun at first but then after I have killed that monster in the hands of the girl I was not really sure what am I supposed to do. The little red dudes was keep spawning and when I was shooting the girl I noticed the white bar in the corner decreasing but always when it reached 0, it recharged. I didn't have much time to try it more so for now I failed with the boss but don't really know why.
By the first boss fight I had only 2/10 bags. Unfortunately I don't have much time to try to get 9/10 would be nice if more people would give it a try but seems like this community is about "how to" questions and answers only, nobody care to comment on each other games and help to improve with suggestions
An other thing I have noticed is that the difficulty of the levels is vary. Sometime the levels are more complex with lot of enemy then suddenly a small room with a single enemy only. Also most of the time the enemies just doesn't move but shoot the bullets. If you have time, maybe you should design the level creation and enemies to increase difficulty. You could for example make the enemies move around, not to move toward the player but move around. Up and down, left and right. You could also add 1 or two different enemy types to every x room with a different style of shot to make it more interesting.
Hey thanks for taking the time to test it and send feedback and yeah here the community is quiet.... but just that quiet because according itch.io stats peolple come from here to play but it would be nice if they make comment it help us improve the game.
I'll take your suggestions into account and see what I can add before the jam ends but if enough people show interest in the game I will continue to improve it and add more stuffs that I have in mind but had to cut because its a jam