Kink wrote:All images in the library have an option "antialisasing" : this provide a blur effect when sprite are streched. You can disable/enable it directly in images bank, or in mosaic object. I asked few months ago for an evolution to support AA and anisotropy filter... Hope this will be available one day, but basically, since the engine is 2D, it's not really necessary.... My point was on particles extension.
Thx for the reply! but for some reason this just seems to make worse my sprites, but this is only an issue when i resize the screen, im still looking for a solution