Bouh
December 4, 2018, 8:46pm
221
See my previous post on this thread for other suggestions/bug reports
9 ) Little problem with example admob on gd5 online, the actions are not supported
10 ) Online web app the submenu with right click (red cross on screen) in scene display two empty choices above “Scene properties”
(Tested with Chrome, same on Microsoft Edge) My cache on brower are cleaned just before
11 ) The fonts is not loaded in Microsoft Edge in editor and game when i launch the game preview
12 ) Is possible in the futur to access by events to the LED on y phone ?
13 ) The Keyboard on phone doesn’t open when we can type with entry text object,or i fail with it
That could be cool indeed I’ll have to take a look at this, not sure how this is feasible.
4ian
December 16, 2018, 1:04pm
223
Good catch, fixed.
Fixed
Yeah fonts are not loading properly with Edge, still not sure why.
I’m not sure, you would need either to find a web api for this (not sure it exists) or a Cordova plugin (should exist)
Yeah indeed this is not working!
When the Js event are in event sheet, we can see the scrollbar at the bottom of the window, but it is of no interest.
Fixed
Fixed
Fixed, the proper link was: wiki.compilgames.net/doku.php/gd … ouse-touch
7 ) When i edit or create a event the focus open the popup suggestion and hide the field just below, we need click outside for close it. Really cool to use this focus, now we can use TAB with it.
But i’am not convainced by the popup
Yeah, I have to find how to have this popup but not when first focusing the field
8 ) In events Sprite we have 3 actions for Size, scale on X and Y axis, scale X, scale Y, this scale work like this : 1=actual scale, 2= double scale of my sprite, etc…
But we can’t change the width or height in pixels, it’s not in “Sprite” and not in “Common action for all objects”
Actually i don’t know how change this properties, maybe with JSevent but it’s hard solution for new user on GD
Indeed we should give more easy to use actions to change the size. Added a card for this: trello.com/c/RdJk635L/215-actio … -in-pixels
Should not be too hard if someone want to try (still need to compile GD.js and declare two actions in C++).
For the rest, mouse/touch actions/conditions would need a rework I think.